// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #include "EditorScene.h" EditorScene::EditorScene(const SpawnParams& params) : Scene(params) { // Mock editor preview scene to be in gameplay InitializeHierarchy(); SceneBeginData beginData; EditorScene::BeginPlay(&beginData); beginData.OnDone(); } void EditorScene::Update() { for (auto& e : Ticking.Update.Ticks) e.Call(); for (auto& e : Ticking.LateUpdate.Ticks) e.Call(); for (auto& e : Ticking.FixedUpdate.Ticks) e.Call(); for (auto& e : Ticking.LateFixedUpdate.Ticks) e.Call(); }