// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #include "Editor/Scripting/CodeEditor.h" /// /// Basic implementation for editing source code on a target platform. /// class SystemDefaultCodeEditor : public CodeEditor { public: // [CodeEditor] CodeEditorTypes GetType() const override; String GetName() const override; void OpenFile(const String& path, int32 line) override; void OpenSolution() override; };