// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Core/Config/Settings.h" #include "Engine/Serialization/Serialization.h" /// /// Audio settings container. /// /// class AudioSettings : public Settings { public: /// /// If checked, audio playback will be disabled in build game. Can be used if game uses custom audio playback engine. /// bool DisableAudio = false; /// /// The doppler doppler effect factor. Scale for source and listener velocities. Default is 1. /// float DopplerFactor = 1.0f; /// /// True if mute all audio playback when game has no use focus. /// bool MuteOnFocusLoss = true; public: // [Settings] void RestoreDefault() final override { DisableAudio = false; DopplerFactor = 1.0f; MuteOnFocusLoss = true; } void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) final override { DESERIALIZE(DisableAudio); DESERIALIZE(DopplerFactor); DESERIALIZE(MuteOnFocusLoss); } };