// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. #pragma once #include "Math.h" #include "Engine/Core/Formatting.h" #include "Engine/Core/Templates.h" struct Vector2; struct Vector3; struct Vector4; /// /// Two-components vector (32 bit integer type). /// API_STRUCT(InBuild) struct Int2 { public: union { struct { // X component int32 X; // Y component int32 Y; }; // Raw values int32 Raw[2]; }; public: // Vector with all components equal 0 static const Int2 Zero; // Vector with all components equal 1 static const Int2 One; public: /// /// Empty constructor. /// Int2() { } // Init // @param xy Value to assign to the all components Int2(int32 xy) : X(xy) , Y(xy) { } // Init // @param x X component value // @param y Y component value Int2(int32 x, int32 y) : X(x) , Y(y) { } // Init // @param v Vector to use X and Y components explicit Int2(const Vector2& v); public: String ToString() const; public: // Arithmetic operators with Int2 Int2 operator+(const Int2& b) const { return Add(*this, b); } Int2 operator-(const Int2& b) const { return Subtract(*this, b); } Int2 operator*(const Int2& b) const { return Multiply(*this, b); } Int2 operator/(const Int2& b) const { return Divide(*this, b); } Int2 operator-() const { return Int2(-X, -Y); } // op= operators with Int2 Int2& operator+=(const Int2& b) { *this = Add(*this, b); return *this; } Int2& operator-=(const Int2& b) { *this = Subtract(*this, b); return *this; } Int2& operator*=(const Int2& b) { *this = Multiply(*this, b); return *this; } Int2& operator/=(const Int2& b) { *this = Divide(*this, b); return *this; } // Arithmetic operators with int32 Int2 operator+(int32 b) const { return Add(*this, b); } Int2 operator-(int32 b) const { return Subtract(*this, b); } Int2 operator*(int32 b) const { return Multiply(*this, b); } Int2 operator/(int32 b) const { return Divide(*this, b); } // op= operators with int32 Int2& operator+=(int32 b) { *this = Add(*this, b); return *this; } Int2& operator-=(int32 b) { *this = Subtract(*this, b); return *this; } Int2& operator*=(int32 b) { *this = Multiply(*this, b); return *this; } Int2& operator/=(int32 b) { *this = Divide(*this, b); return *this; } // Comparison operators bool operator==(const Int2& b) const { return X == b.X && Y == b.Y; } bool operator!=(const Int2& b) const { return X != b.X || Y != b.Y; } bool operator>(const Int2& b) const { return X > b.X && Y > b.Y; } bool operator>=(const Int2& b) const { return X >= b.X && Y >= b.Y; } bool operator<(const Int2& b) const { return X < b.X && Y < b.Y; } bool operator<=(const Int2& b) const { return X <= b.X && Y <= b.Y; } public: static void Add(const Int2& a, const Int2& b, Int2* result) { result->X = a.X + b.X; result->Y = a.Y + b.Y; } static Int2 Add(const Int2& a, const Int2& b) { Int2 result; Add(a, b, &result); return result; } static void Subtract(const Int2& a, const Int2& b, Int2* result) { result->X = a.X - b.X; result->Y = a.Y - b.Y; } static Int2 Subtract(const Int2& a, const Int2& b) { Int2 result; Subtract(a, b, &result); return result; } static Int2 Multiply(const Int2& a, const Int2& b) { return Int2(a.X * b.X, a.Y * b.Y); } static Int2 Multiply(const Int2& a, int32 b) { return Int2(a.X * b, a.Y * b); } static Int2 Divide(const Int2& a, const Int2& b) { return Int2(a.X / b.X, a.Y / b.Y); } static Int2 Divide(const Int2& a, int32 b) { return Int2(a.X / b, a.Y / b); } // Creates vector from minimum components of two vectors static Int2 Min(const Int2& a, const Int2& b) { return Int2(a.X < b.X ? a.X : b.X, a.Y < b.Y ? a.Y : b.Y); } // Creates vector from maximum components of two vectors static Int2 Max(const Int2& a, const Int2& b) { return Int2(a.X > b.X ? a.X : b.X, a.Y > b.Y ? a.Y : b.Y); } }; /// /// Three-components vector (32 bit integer type). /// API_STRUCT(InBuild) struct Int3 { public: union { struct { // X component int32 X; // Y component int32 Y; // Y component int32 Z; }; // Raw values int32 Raw[3]; }; public: // Vector with all components equal 0 static const Int3 Zero; // Vector with all components equal 1 static const Int3 One; public: /// /// Empty constructor. /// Int3() { } // Init // @param xy Value to assign to the all components Int3(int32 xyz) : X(xyz) , Y(xyz) , Z(xyz) { } // Init // @param x X component value // @param y Y component value // @param z Z component value Int3(int32 x, int32 y, int32 z) : X(x) , Y(y) , Z(z) { } // Init // @param v Vector to use X, Y and Z components explicit Int3(const Vector3& v); public: String ToString() const; public: // Returns a vector containing the largest components of the specified vectors // @param a The first source vector // @param b The second source vector // @param result When the method completes, contains an new vector composed of the largest components of the source vectors static Int3 Max(const Int3& a, const Int3& b) { return Int3(a.X > b.X ? a.X : b.X, a.Y > b.Y ? a.Y : b.Y, a.Z > b.Z ? a.Z : b.Z); } // Returns a vector containing the smallest components of the specified vectors // @param a The first source vector // @param b The second source vector // @param result When the method completes, contains an new vector composed of the smallest components of the source vectors static Int3 Min(const Int3& a, const Int3& b) { return Int3(a.X < b.X ? a.X : b.X, a.Y < b.Y ? a.Y : b.Y, a.Z < b.Z ? a.Z : b.Z); } // Returns a vector containing the largest components of the specified vectors // @param a The first source vector // @param b The second source vector // @param result When the method completes, contains an new vector composed of the largest components of the source vectors static void Max(const Int3& a, const Int3& b, Int3* result) { *result = Int3(a.X > b.X ? a.X : b.X, a.Y > b.Y ? a.Y : b.Y, a.Z > b.Z ? a.Z : b.Z); } // Returns a vector containing the smallest components of the specified vectors // @param a The first source vector // @param b The second source vector // @param result When the method completes, contains an new vector composed of the smallest components of the source vectors static void Min(const Int3& a, const Int3& b, Int3* result) { *result = Int3(a.X < b.X ? a.X : b.X, a.Y < b.Y ? a.Y : b.Y, a.Z < b.Z ? a.Z : b.Z); } }; /// /// Four-components vector (32 bit integer type). /// API_STRUCT(InBuild) struct Int4 { public: union { struct { // X component int32 X; // Y component int32 Y; // Z component int32 Z; // W component int32 W; }; // Raw values int32 Raw[4]; }; public: // Vector with all components equal 0 static const Int4 Zero; // Vector with all components equal 1 static const Int4 One; public: /// /// Empty constructor. /// Int4() { } // Init // @param xy Value to assign to the all components Int4(int32 xyzw) : X(xyzw) , Y(xyzw) , Z(xyzw) , W(xyzw) { } // Init // @param x X component value // @param y Y component value // @param z Z component value // @param w W component value Int4(int32 x, int32 y, int32 z, int32 w) : X(x) , Y(y) , Z(z) , W(w) { } // Init // @param v Vector to use X, Y, Z and W components explicit Int4(const Vector4& v); public: String ToString() const; public: /// /// Returns average arithmetic of all the components /// /// Average arithmetic of all the components float AverageArithmetic() const { return (X + Y + Z + W) * 0.25f; } /// /// Gets sum of all vector components values /// /// Sum of X, Y, Z and W int32 SumValues() const { return X + Y + Z + W; } /// /// Returns minimum value of all the components /// /// Minimum value int32 MinValue() const { return Math::Min(X, Y, Z, W); } /// /// Returns maximum value of all the components /// /// Maximum value int32 MaxValue() const { return Math::Max(X, Y, Z, W); } }; template<> struct TIsPODType { enum { Value = true }; }; template<> struct TIsPODType { enum { Value = true }; }; template<> struct TIsPODType { enum { Value = true }; }; DEFINE_DEFAULT_FORMATTING(Int2, "X:{0} Y:{1}", v.X, v.Y); DEFINE_DEFAULT_FORMATTING(Int3, "X:{0} Y:{1} Z:{2}", v.X, v.Y, v.Z); DEFINE_DEFAULT_FORMATTING(Int4, "X:{0} Y:{1} Z:{2} W:{3}", v.X, v.Y, v.Z, v.W);