// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Graphics/GPUSwapChain.h" #include "GPUDeviceOGL.h" #include "GPUResourceOGL.h" #include "GPUTextureViewOGL.h" #include "IncludeOpenGLHeaders.h" #if GRAPHICS_API_OPENGL /// /// Graphics Device rendering output for OpenGL /// class GPUSwapChainOGL : public GPUResourceOGL { protected: GPUTextureViewOGL _backBufferHandle; GPUSwapChainOGL(GPUDeviceOGL* device, Window* parent); public: // Init static GPUSwapChainOGL* Create(GPUDeviceOGL* device, Window* parent, int32 width, int32 height, bool fullscreen); public: // [GPUSwapChain] GPUTextureView* GetBackBufferView() const override { return (GPUTextureView*)&_backBufferHandle; } }; #endif