// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. #pragma once #include "ShaderFunctionReader.h" #if COMPILE_WITH_SHADER_COMPILER namespace ShaderProcessing { /// /// Domain Shaders reader /// class DomainShaderFunctionReader : public ShaderFunctionReader { DECLARE_SHADER_META_READER_HEADER("META_DS", DS); DomainShaderFunctionReader() { _childReaders.Add(New("domain")); } ~DomainShaderFunctionReader() { } }; } #endif