// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
using FlaxEngine;
namespace FlaxEditor.Viewport.Cameras
{
///
/// Base class for view controllers.
///
///
[HideInEditor]
public abstract class ViewportCamera : IViewportCamera
{
private EditorViewport _viewport;
///
/// Gets the parent viewport.
///
public EditorViewport Viewport
{
get => _viewport;
internal set => _viewport = value;
}
///
/// Gets a value indicating whether the viewport camera uses movement speed.
///
public virtual bool UseMovementSpeed => true;
///
/// Sets view orientation and position to match the arc ball camera style view for the given target object bounds.
///
/// The target object bounds.
/// The margin distance scale of the orbit radius.
public void SetArcBallView(BoundingBox objectBounds, float marginDistanceScale = 2.0f)
{
SetArcBallView(BoundingSphere.FromBox(objectBounds), marginDistanceScale);
}
///
/// Sets view orientation and position to match the arc ball camera style view for the given target object bounds.
///
/// The target object bounds.
/// The margin distance scale of the orbit radius.
public void SetArcBallView(BoundingSphere objectBounds, float marginDistanceScale = 2.0f)
{
SetArcBallView(new Quaternion(-0.08f, -0.92f, 0.31f, -0.23f), objectBounds.Center, objectBounds.Radius * marginDistanceScale);
}
///
/// Sets view orientation and position to match the arc ball camera style view for the given orbit radius.
///
/// The orbit radius.
public void SetArcBallView(float orbitRadius)
{
SetArcBallView(new Quaternion(-0.08f, -0.92f, 0.31f, -0.23f), Vector3.Zero, orbitRadius);
}
///
/// Sets view orientation and position to match the arc ball camera style view.
///
/// The view rotation.
/// The orbit center location.
/// The orbit radius.
public virtual void SetArcBallView(Quaternion orientation, Vector3 orbitCenter, Real orbitRadius)
{
// Rotate
Viewport.ViewOrientation = orientation;
// Move camera to look at orbit center point
Vector3 localPosition = Viewport.ViewDirection * (-1 * orbitRadius);
Viewport.ViewPosition = orbitCenter + localPosition;
}
///
public virtual void Update(float deltaTime)
{
}
///
public abstract void UpdateView(float dt, ref Vector3 moveDelta, ref Float2 mouseDelta, out bool centerMouse);
}
}