// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine.GUI;
namespace FlaxEditor.Windows
{
///
/// Base class for editor windows dedicated to scene editing.
///
///
public abstract class SceneEditorWindow : EditorWindow
{
///
/// Initializes a new instance of the class.
///
/// The editor.
/// True if hide window on closing, otherwise it will be destroyed.
/// The scroll bars.
protected SceneEditorWindow(Editor editor, bool hideOnClose, ScrollBars scrollBars)
: base(editor, hideOnClose, scrollBars)
{
// Setup input actions
InputActions.Add(options => options.Save, Editor.SaveAll);
InputActions.Add(options => options.Undo, () =>
{
Editor.PerformUndo();
Focus();
});
InputActions.Add(options => options.Redo, () =>
{
Editor.PerformRedo();
Focus();
});
InputActions.Add(options => options.Cut, Editor.SceneEditing.Cut);
InputActions.Add(options => options.Copy, Editor.SceneEditing.Copy);
InputActions.Add(options => options.Paste, Editor.SceneEditing.Paste);
InputActions.Add(options => options.Duplicate, Editor.SceneEditing.Duplicate);
InputActions.Add(options => options.SelectAll, Editor.SceneEditing.SelectAllScenes);
InputActions.Add(options => options.Delete, Editor.SceneEditing.Delete);
InputActions.Add(options => options.Search, () => Editor.Windows.SceneWin.Search());
InputActions.Add(options => options.Play, Editor.Simulation.DelegatePlayOrStopPlayInEditor);
InputActions.Add(options => options.Pause, Editor.Simulation.RequestResumeOrPause);
InputActions.Add(options => options.StepFrame, Editor.Simulation.RequestPlayOneFrame);
}
}
}