// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;
using Flax.Build;
using Flax.Build.NativeCpp;
///
/// Content importing module.
///
public class ContentImporters : EngineModule
{
///
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.PublicDependencies.Add("AudioTool");
options.PublicDependencies.Add("ModelTool");
options.PublicDependencies.Add("TextureTool");
// TODO: convert into private deps and fix CreateCollisionData to not include physics?
options.PublicDependencies.Add("Physics");
options.PrivateDependencies.Add("Graphics");
options.PrivateDependencies.Add("Particles");
options.PublicDefinitions.Add("COMPILE_WITH_ASSETS_IMPORTER");
options.PublicDefinitions.Add("COMPILE_WITH_MATERIAL_GRAPH");
}
///
public override void GetFilesToDeploy(List files)
{
files.Add(Path.Combine(FolderPath, "AssetsImportingManager.h"));
files.Add(Path.Combine(FolderPath, "Types.h"));
}
}