// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. using System.Collections.Generic; using System.IO; using Flax.Build; using Flax.Build.NativeCpp; /// /// Content importing module. /// public class ContentImporters : EngineModule { /// public override void Setup(BuildOptions options) { base.Setup(options); options.PublicDependencies.Add("AudioTool"); options.PublicDependencies.Add("ModelTool"); options.PublicDependencies.Add("TextureTool"); // TODO: convert into private deps and fix CreateCollisionData to not include physics? options.PublicDependencies.Add("Physics"); options.PrivateDependencies.Add("Graphics"); options.PrivateDependencies.Add("Particles"); options.PublicDefinitions.Add("COMPILE_WITH_ASSETS_IMPORTER"); options.PublicDefinitions.Add("COMPILE_WITH_MATERIAL_GRAPH"); } /// public override void GetFilesToDeploy(List files) { files.Add(Path.Combine(FolderPath, "AssetsImportingManager.h")); files.Add(Path.Combine(FolderPath, "Types.h")); } }