// Copyright (c) Wojciech Figat. All rights reserved. #pragma once #include "Engine/Scripting/ScriptingObject.h" #include "Engine/Core/ISerializable.h" /// /// Base class for scripting objects that contain in-built serialization via ISerializable interface. /// API_CLASS() class FLAXENGINE_API SerializableScriptingObject : public ScriptingObject, public ISerializable { DECLARE_SCRIPTING_TYPE(SerializableScriptingObject); // [ISerializable] void Serialize(SerializeStream& stream, const void* otherObj) override; void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override; };