// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved. #pragma once #include "Editor/Cooker/GameCooker.h" /// /// Game scripts compilation step. Outputs proper assemblies compiled to the target platform. /// /// class CompileScriptsStep : public GameCooker::BuildStep { private: Array> _extensionsToSkip; Array> _deployedBuilds; bool DeployBinaries(CookingData& data, const String& path, const String& projectFolderPath); public: // [BuildStep] bool Perform(CookingData& data) override; };