// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Editor/Cooker/GameCooker.h"
///
/// Game scripts compilation step. Outputs proper assemblies compiled to the target platform.
///
///
class CompileScriptsStep : public GameCooker::BuildStep
{
private:
Array> _extensionsToSkip;
Array> _deployedBuilds;
bool DeployBinaries(CookingData& data, const String& path, const String& projectFolderPath);
public:
// [BuildStep]
bool Perform(CookingData& data) override;
};