// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Core/Types/Guid.h"
#include "FlaxEngine.Gen.h"
///
/// Object serialization modification base class. Allows to extend the serialization process by custom effects like object ids mapping.
///
class FLAXENGINE_API ISerializeModifier
{
public:
///
/// Number of engine build when data was serialized. Useful to upgrade data from the older storage format.
///
uint32 EngineBuild = FLAXENGINE_VERSION_BUILD;
// Utility for scene deserialization to track currently mapped in Prefab Instance object IDs into IdsMapping.
int32 CurrentInstance = -1;
///
/// The object IDs mapping. Key is a serialized object id, value is mapped value to use.
///
Dictionary IdsMapping;
};