// Copyright (c) Wojciech Figat. All rights reserved. #pragma once #if PLATFORM_WINDOWS || PLATFORM_UWP || PLATFORM_XBOX_ONE || PLATFORM_XBOX_SCARLETT #include "Win32/Win32Thread.h" #elif PLATFORM_LINUX #include "Linux/LinuxThread.h" #elif PLATFORM_PS4 #include "Platforms/PS4/Engine/Platform/PS4Thread.h" #elif PLATFORM_PS5 #include "Platforms/PS5/Engine/Platform/PS5Thread.h" #elif PLATFORM_ANDROID #include "Android/AndroidThread.h" #elif PLATFORM_SWITCH #include "Platforms/Switch/Engine/Platform/SwitchThread.h" #elif PLATFORM_MAC || PLATFORM_IOS #include "Apple/AppleThread.h" #else #error Missing Thread implementation! #endif #include "Types.h"