// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. #include "StreamableResource.h" #include "StreamingManager.h" StreamableResource::StreamableResource(StreamingGroup* group) : _group(group) , _isDynamic(true) , _isStreaming(false) , _streamingQuality(MAX_STREAMING_QUALITY) { ASSERT(_group != nullptr); } StreamableResource::~StreamableResource() { stopStreaming(); } void StreamableResource::startStreaming(bool isDynamic) { _isDynamic = isDynamic; if (_isStreaming == false) { StreamingManager::Resources.Add(this); _isStreaming = true; } } void StreamableResource::stopStreaming() { if (_isStreaming == true) { StreamingManager::Resources.Remove(this); Streaming = StreamingCache(); _isStreaming = false; } }