// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Core/Types/Guid.h" /// /// Represents the reference to the scene asset. Stores the unique ID of the scene to reference. Can be used to load the selected scene. /// API_STRUCT(NoDefault) struct FLAXENGINE_API SceneReference { DECLARE_SCRIPTING_TYPE_STRUCTURE(SceneReference); /// /// The identifier of the scene asset (and the scene object). /// API_FIELD() Guid ID; };