// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Types/Guid.h"
///
/// Represents the reference to the scene asset. Stores the unique ID of the scene to reference. Can be used to load the selected scene.
///
API_STRUCT(NoDefault) struct FLAXENGINE_API SceneReference
{
DECLARE_SCRIPTING_TYPE_STRUCTURE(SceneReference);
///
/// The identifier of the scene asset (and the scene object).
///
API_FIELD() Guid ID;
};