// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. using System; using System.IO; using System.Text; using FlaxEditor.Content.Settings; using FlaxEngine; namespace FlaxEditor.Content { /// /// Context proxy object for C++ script files. /// /// public class CppScriptProxy : ScriptProxy { /// public override string Name => "C++ Script"; /// public override bool IsProxyFor(ContentItem item) { return item is CppScriptItem; } /// public override void Create(string outputPath, object arg) { // Load templates var headerTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ScriptTemplate.h")); var sourceTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ScriptTemplate.cpp")); // Find the module that this script is being added (based on the path) var module = string.Empty; var project = TryGetProjectAtFolder(outputPath, out var moduleName); if (project != null) { module = moduleName.ToUpperInvariant() + "_API "; } // Format var gameSettings = GameSettings.Load(); var scriptName = ScriptItem.CreateScriptName(outputPath); var filename = Path.GetFileNameWithoutExtension(outputPath); var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine); headerTemplate = headerTemplate.Replace("%copyright%", copyrightComment); headerTemplate = headerTemplate.Replace("%class%", scriptName); headerTemplate = headerTemplate.Replace("%module%", module); sourceTemplate = sourceTemplate.Replace("%filename%", filename); sourceTemplate = sourceTemplate.Replace("%copyright%", copyrightComment); sourceTemplate = sourceTemplate.Replace("%class%", scriptName); sourceTemplate = sourceTemplate.Replace("%filename%", filename); // Save File.WriteAllText(Path.ChangeExtension(outputPath, ".h"), headerTemplate, Encoding.UTF8); File.WriteAllText(outputPath, sourceTemplate, Encoding.UTF8); } /// public override string FileExtension => "cpp"; /// public override Color AccentColor => Color.FromRGB(0x9c1c9c); } }