// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel;
using FlaxEngine;
namespace FlaxEditor.Content.Settings
{
///
/// The audio payback engine settings container. Allows to edit asset via editor.
///
public sealed class AudioSettings : SettingsBase
{
///
/// If checked, audio playback will be disabled in build game. Can be used if game uses custom audio playback engine.
///
[DefaultValue(false)]
[EditorOrder(0), EditorDisplay("General"), Tooltip("If checked, audio playback will be disabled in build game. Can be used if game uses custom audio playback engine.")]
public bool DisableAudio;
///
/// The doppler doppler effect factor. Scale for source and listener velocities. Default is 1.
///
[DefaultValue(1.0f)]
[EditorOrder(100), EditorDisplay("General"), Limit(0, 10.0f, 0.01f), Tooltip("The doppler doppler effect factor. Scale for source and listener velocities. Default is 1.")]
public float DopplerFactor = 1.0f;
///
/// True if mute all audio playback when game has no use focus.
///
[DefaultValue(true)]
[EditorOrder(200), EditorDisplay("General", "Mute On Focus Loss"), Tooltip("If checked, engine will mute all audio playback when game has no use focus.")]
public bool MuteOnFocusLoss = true;
}
}