// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. using FlaxEngine; namespace FlaxEditor.SceneGraph.Actors { /// /// Scene tree node for actor type. /// /// [HideInEditor] public sealed class DirectionalLightNode : ActorNodeWithIcon { /// public DirectionalLightNode(Actor actor) : base(actor) { } /// public override void OnDebugDraw(ViewportDebugDrawData data) { base.OnDebugDraw(data); var transform = Actor.Transform; DebugDraw.DrawWireArrow(transform.Translation, transform.Orientation, 1.0f, Color.Red, 0.0f, false); } } }