// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
{
///
/// Scene tree node for actor type.
///
///
[HideInEditor]
public sealed class ParticleEffectNode : ActorNodeWithIcon
{
///
public ParticleEffectNode(Actor actor)
: base(actor)
{
}
}
}