// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Core/Config.h" // Amount of content loading threads per single physical CPU core #define LOADING_THREAD_PER_PHYSICAL_CORE 0.5f // Enable/disable additional assets metadata verification, note: we should disable it for release builds #define ASSETS_LOADING_EXTRA_VERIFICATION (BUILD_DEBUG || USE_EDITOR) // Maximum amount of data chunks used by the single asset #define ASSET_FILE_DATA_CHUNKS 16 // Enables searching workspace for missing assets (should be disabled in the final builds where assets registry is solid) #define ENABLE_ASSETS_DISCOVERY (USE_EDITOR) // Default extension for all asset files #define ASSET_FILES_EXTENSION TEXT("flax") #define ASSET_FILES_EXTENSION_WITH_DOT TEXT(".flax") // Default extension for all package files #define PACKAGE_FILES_EXTENSION TEXT("flaxpac") #define PACKAGE_FILES_EXTENSION_WITH_DOT TEXT(".flaxpac")