// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #include "FlaxPackage.h" bool FlaxPackage::HasAsset(const AssetInfo& info) const { ASSERT(_path == info.Path); Entry* e = _entries.TryGet(info.ID); return e && e->TypeName == info.TypeName; } bool FlaxPackage::GetEntry(const Guid& id, Entry& e) { return !_entries.TryGet(id, e); } void FlaxPackage::AddEntry(Entry& e) { ASSERT(HasAsset(e.ID) == false); _entries.Add(e.ID, e); } void FlaxPackage::Dispose() { // Base FlaxStorage::Dispose(); // Clean _entries.Clear(); }