// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Core/Types/Guid.h" #include "Engine/Core/Types/String.h" #include "Engine/Core/Collections/Dictionary.h" /// /// Main engine configuration service. Loads and applies game configuration. /// class GameSettings { public: /// /// The product full name. /// static String ProductName; /// /// The company full name. /// static String CompanyName; /// /// The copyright note used for content signing (eg. source code header). /// static String CopyrightNotice; /// /// The default application icon. /// static Guid Icon; /// /// Reference to the first scene to load on a game startup. /// static Guid FirstScene; /// /// True if skip showing splash screen image on the game startup. /// static bool NoSplashScreen; /// /// Reference to the splash screen image to show on a game startup. /// static Guid SplashScreen; /// /// The custom settings to use with a game. Can be specified by the user to define game-specific options and be used by the external plugins (used as key-value pair). /// static Dictionary CustomSettings; /// /// Loads the game settings (including other settings such as Physics, Input, etc.). /// /// True if failed, otherwise false. static bool Load(); };