// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Math.h"
///
/// Half-precision 16 bit floating point number consisting of a sign bit, a 5 bit biased exponent, and a 10 bit mantissa
///
typedef uint16 Half;
#define USE_SSE_HALF_CONVERSION 0
class Float16Compressor
{
union Bits
{
float f;
int32 si;
uint32 ui;
};
static const int shift = 13;
static const int shiftSign = 16;
static const int32 infN = 0x7F800000; // flt32 infinity
static const int32 maxN = 0x477FE000; // max flt16 normal as a flt32
static const int32 minN = 0x38800000; // min flt16 normal as a flt32
static const int32 signN = 0x80000000; // flt32 sign bit
static const int32 infC = infN >> shift;
static const int32 nanN = (infC + 1) << shift; // minimum flt16 nan as a flt32
static const int32 maxC = maxN >> shift;
static const int32 minC = minN >> shift;
static const int32 signC = signN >> shiftSign; // flt16 sign bit
static const int32 mulN = 0x52000000; // (1 << 23) / minN
static const int32 mulC = 0x33800000; // minN / (1 << (23 - shift))
static const int32 subC = 0x003FF; // max flt32 subnormal down shifted
static const int32 norC = 0x00400; // min flt32 normal down shifted
static const int32 maxD = infC - maxC - 1;
static const int32 minD = minC - subC - 1;
public:
static Half Compress(const float value)
{
#if USE_SSE_HALF_CONVERSION
__m128 V1 = _mm_set_ss(value);
__m128i V2 = _mm_cvtps_ph(V1, 0);
return static_cast(_mm_cvtsi128_si32(V2));
#else
Bits v, s;
v.f = value;
uint32 sign = v.si & signN;
v.si ^= sign;
sign >>= shiftSign; // logical shift
s.si = mulN;
s.si = static_cast(s.f * v.f); // correct subnormals
v.si ^= (s.si ^ v.si) & -(minN > v.si);
v.si ^= (infN ^ v.si) & -((infN > v.si) & (v.si > maxN));
v.si ^= (nanN ^ v.si) & -((nanN > v.si) & (v.si > infN));
v.ui >>= shift; // logical shift
v.si ^= ((v.si - maxD) ^ v.si) & -(v.si > maxC);
v.si ^= ((v.si - minD) ^ v.si) & -(v.si > subC);
return v.ui | sign;
#endif
}
static float Decompress(const Half value)
{
#if USE_SSE_HALF_CONVERSION
__m128i V1 = _mm_cvtsi32_si128(static_cast(value));
__m128 V2 = _mm_cvtph_ps(V1);
return _mm_cvtss_f32(V2);
#else
Bits v;
v.ui = value;
int32 sign = v.si & signC;
v.si ^= sign;
sign <<= shiftSign;
v.si ^= ((v.si + minD) ^ v.si) & -(v.si > subC);
v.si ^= ((v.si + maxD) ^ v.si) & -(v.si > maxC);
Bits s;
s.si = mulC;
s.f *= v.si;
const int32 mask = -(norC > v.si);
v.si <<= shift;
v.si ^= (s.si ^ v.si) & mask;
v.si |= sign;
return v.f;
#endif
}
};
inline float ConvertHalfToFloat(const Half value)
{
return Float16Compressor::Decompress(value);
}
inline Half ConvertFloatToHalf(const float value)
{
return Float16Compressor::Compress(value);
}
///
/// Defines a two component vector, using half precision floating point coordinates.
///
struct Half2
{
public:
///
/// Zero vector
///
static Half2 Zero;
public:
///
/// Gets or sets the X component of the vector.
///
Half X;
///
/// Gets or sets the Y component of the vector.
///
Half Y;
public:
///
/// Default constructor
///
Half2()
{
}
///
/// Init
///
/// X component
/// Y component
Half2(float x, float y)
{
X = ConvertFloatToHalf(x);
Y = ConvertFloatToHalf(y);
}
///
/// Init
///
/// X and Y components
Half2(const Vector2& v);
public:
///
/// Convert to Vector2
///
/// Vector2
Vector2 ToVector2() const;
};
///
/// Defines a three component vector, using half precision floating point coordinates.
///
struct Half3
{
public:
///
/// Zero vector
///
static Half3 Zero;
public:
///
/// Gets or sets the X component of the vector.
///
Half X;
///
/// Gets or sets the Y component of the vector.
///
Half Y;
///
/// Gets or sets the Z component of the vector.
///
Half Z;
public:
Half3()
{
}
Half3(const float x, const float y, const float z)
{
X = ConvertFloatToHalf(x);
Y = ConvertFloatToHalf(y);
Z = ConvertFloatToHalf(z);
}
Half3(const Vector3& v);
public:
Vector3 ToVector3() const;
};
///
/// Defines a four component vector, using half precision floating point coordinates.
///
struct Half4
{
public:
///
/// Zero vector
///
static Half4 Zero;
public:
///
/// Gets or sets the X component of the vector.
///
Half X;
///
/// Gets or sets the Y component of the vector.
///
Half Y;
///
/// Gets or sets the Z component of the vector.
///
Half Z;
///
/// Gets or sets the W component of the vector.
///
Half W;
public:
Half4()
{
}
Half4(const float x, const float y, const float z)
{
X = ConvertFloatToHalf(x);
Y = ConvertFloatToHalf(y);
Z = ConvertFloatToHalf(z);
W = 0;
}
Half4(const float x, const float y, const float z, const float w)
{
X = ConvertFloatToHalf(x);
Y = ConvertFloatToHalf(y);
Z = ConvertFloatToHalf(z);
W = ConvertFloatToHalf(w);
}
explicit Half4(const Vector4& v);
explicit Half4(const Color& c);
explicit Half4(const Rectangle& rect);
public:
Vector2 ToVector2() const;
Vector3 ToVector3() const;
Vector4 ToVector4() const;
};