// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Scripting/ScriptingType.h"
#include "Enums.h"
///
/// Graphics device manager that creates, manages and releases graphics device and related objects.
///
API_CLASS(Static) class FLAXENGINE_API Graphics
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(Graphics);
public:
///
/// Enables rendering synchronization with the refresh rate of the display device to avoid "tearing" artifacts.
///
API_FIELD() static bool UseVSync;
///
/// Anti Aliasing quality setting.
///
API_FIELD() static Quality AAQuality;
///
/// Screen Space Reflections quality setting.
///
API_FIELD() static Quality SSRQuality;
///
/// Screen Space Ambient Occlusion quality setting.
///
API_FIELD() static Quality SSAOQuality;
///
/// Volumetric Fog quality setting.
///
API_FIELD() static Quality VolumetricFogQuality;
///
/// The shadows quality.
///
API_FIELD() static Quality ShadowsQuality;
///
/// The shadow maps quality (textures resolution).
///
API_FIELD() static Quality ShadowMapsQuality;
///
/// Enables cascades splits blending for directional light shadows.
///
API_FIELD() static bool AllowCSMBlending;
public:
///
/// Disposes the device.
///
static void DisposeDevice();
};