// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #include "../Config.h" // The maximum allowed amount of material slots per model resource #define MAX_MATERIAL_SLOTS 4096 // Maximum amount of levels of detail for the model #define MODEL_MAX_LODS 6 // Maximum amount of meshes per model LOD #define MODEL_MAX_MESHES 4096 // Enable/disable precise mesh collision testing (with in-build vertex buffer caching, this will increase memory usage) #define USE_PRECISE_MESH_INTERSECTS (USE_EDITOR) // Defines the maximum amount of bones affecting every vertex of the skinned mesh #define MAX_BONES_PER_VERTEX 4 // Defines the maximum allowed amount of skeleton bones to be used with skinned model #define MAX_BONES_PER_MODEL 256