// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #if COMPILE_WITH_NAV_MESH_BUILDER class Scene; class NavMeshBuilder { public: static void Init(); static bool IsBuildingNavMesh(); static float GetNavMeshBuildingProgress(); static void Update(); static void Build(Scene* scene, float timeoutMs); static void Build(Scene* scene, const struct BoundingBox& dirtyBounds, float timeoutMs); }; #endif