// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #include "FixedJoint.h" #include "Engine/Physics/Utilities.h" #include FixedJoint::FixedJoint(const SpawnParams& params) : Joint(params) { } PxJoint* FixedJoint::CreateJoint(JointData& data) { const PxTransform trans0(C2P(data.Pos0), C2P(data.Rot0)); const PxTransform trans1(C2P(data.Pos1), C2P(data.Rot1)); return PxFixedJointCreate(*data.Physics, data.Actor0, trans0, data.Actor1, trans1); }