// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. using Flax.Build; using Flax.Build.NativeCpp; /// /// Physics module. /// public class Physics : EngineModule { /// /// Enables using collisions cooking. /// public static bool WithCooking = true; /// public override void Setup(BuildOptions options) { base.Setup(options); options.PrivateDependencies.Add("PhysX"); if (WithCooking) { options.PublicDefinitions.Add("COMPILE_WITH_PHYSICS_COOKING"); } } }