// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using Flax.Build;
using Flax.Build.NativeCpp;
///
/// Physics module.
///
public class Physics : EngineModule
{
///
/// Enables using collisions cooking.
///
public static bool WithCooking = true;
///
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.PrivateDependencies.Add("PhysX");
if (WithCooking)
{
options.PublicDefinitions.Add("COMPILE_WITH_PHYSICS_COOKING");
}
}
}