// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_LINUX || USE_EDITOR
#include "Engine/Core/Config/PlatformSettingsBase.h"
///
/// Linux platform settings.
///
///
class LinuxPlatformSettings : public Settings
{
public:
///
/// The default game window mode.
///
GameWindowMode WindowMode = GameWindowMode::Windowed;
///
/// The default game window width (in pixels).
///
int32 ScreenWidth = 1280;
///
/// The default game window height (in pixels).
///
int32 ScreenHeight = 720;
///
/// Enables game running when application window loses focus.
///
bool RunInBackground = false;
///
/// Enables resizing the game window by the user.
///
bool ResizableWindow = false;
///
/// Limits maximum amount of concurrent game instances running to one, otherwise user may launch application more than once.
///
bool ForceSingleInstance = false;
///
/// Custom icon texture (asset id) to use for the application (overrides the default one).
///
Guid OverrideIcon = Guid::Empty;
///
/// Enables support for Vulkan. Disabling it reduces compiled shaders count.
///
bool SupportVulkan = true;
public:
// [Settings]
void RestoreDefault() final override
{
WindowMode = GameWindowMode::Windowed;
ScreenWidth = 1280;
ScreenHeight = 720;
RunInBackground = false;
ResizableWindow = false;
ForceSingleInstance = false;
OverrideIcon = Guid::Empty;
SupportVulkan = true;
}
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) final override
{
DESERIALIZE(WindowMode);
DESERIALIZE(ScreenWidth);
DESERIALIZE(ScreenHeight);
DESERIALIZE(RunInBackground);
DESERIALIZE(ResizableWindow);
DESERIALIZE(ForceSingleInstance);
DESERIALIZE(OverrideIcon);
DESERIALIZE(SupportVulkan);
}
};
#if PLATFORM_LINUX
typedef LinuxPlatformSettings PlatformSettings;
#endif
#endif