// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Core/Config.h" #include "Engine/Core/Types/BaseTypes.h" /// /// Audio data importing and processing utilities. /// class FLAXENGINE_API AudioTool { public: /// /// Converts a set of audio samples using multiple channels into a set of mono samples. /// /// A set of input samples. Per-channels samples should be interleaved. Size of each sample is determined by bitDepth. Total size of the buffer should be (numSamples * numChannels * bitDepth / 8). /// The pre-allocated buffer to store the mono samples. Should be of (numSamples * bitDepth / 8) size. /// The size of a single sample in bits. /// The number of samples per a single channel. /// The number of channels in the input data. static void ConvertToMono(const byte* input, byte* output, uint32 bitDepth, uint32 numSamples, uint32 numChannels); /// /// Converts a set of audio samples of a certain bit depth to a new bit depth. /// /// A set of input samples. Total size of the buffer should be *numSamples * inBitDepth / 8). /// The size of a single sample in the input array, in bits. /// The pre-allocated buffer to store the output samples in. Total size of the buffer should be (numSamples * outBitDepth / 8). /// Size of a single sample in the output array, in bits. /// The total number of samples to process. static void ConvertBitDepth(const byte* input, uint32 inBitDepth, byte* output, uint32 outBitDepth, uint32 numSamples); /// /// Converts a set of audio samples of a certain bit depth to a set of floating point samples in range [-1, 1]. /// /// A set of input samples. Total size of the buffer should be (numSamples * inBitDepth / 8). All input samples should be signed integers. /// The size of a single sample in the input array, in bits. /// The pre-allocated buffer to store the output samples in. Total size of the buffer should be numSamples * sizeof(float). /// The total number of samples to process. static void ConvertToFloat(const byte* input, uint32 inBitDepth, float* output, uint32 numSamples); /// /// Converts a set of audio samples of floating point samples in range [-1, 1] to a 32-bit depth PCM data. /// /// A set of input samples. Total size of the buffer should be (numSamples * sizeof(float)). All input samples should be in range [-1, 1]. /// The pre-allocated buffer to store the output samples in. Total size of the buffer should be numSamples * sizeof(float). /// The total number of samples to process. static void ConvertFromFloat(const float* input, int32* output, uint32 numSamples); /// /// Converts a 24-bit signed integer into a 32-bit signed integer. /// /// The 24-bit signed integer as an array of 3 bytes. /// The 32-bit signed integer. FORCE_INLINE static int32 Convert24To32Bits(const byte* input) { return (input[2] << 24) | (input[1] << 16) | (input[0] << 8); } };