// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Level/Actor.h" /// /// Contains a single GUI control (on C# side). /// API_CLASS(Sealed) class FLAXENGINE_API UIControl : public Actor { DECLARE_SCENE_OBJECT(UIControl); public: // [Actor] #if USE_EDITOR BoundingBox GetEditorBox() const override; #endif void Serialize(SerializeStream& stream, const void* otherObj) override; void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override; protected: // [Actor] void OnParentChanged() override; void OnTransformChanged() override; void OnBeginPlay() override; void OnEndPlay() override; void OnOrderInParentChanged() override; void OnActiveInTreeChanged() override; };