// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.IO;
namespace Flax.Build
{
///
/// The build target that builds the engine (eg. as game player or editor).
///
///
public class EngineTarget : ProjectTarget
{
private static Version _engineVersion;
///
/// Gets the engine version (from Version.h in the engine source).
///
public static Version EngineVersion
{
get
{
if (_engineVersion == null)
{
_engineVersion = ProjectInfo.Load(Path.Combine(Globals.EngineRoot, "Flax.flaxproj")).Version;
Log.Verbose(string.Format("Engine build version: {0}", _engineVersion));
}
return _engineVersion;
}
}
///
public override void Init()
{
base.Init();
// Merge all modules from engine source into a single executable and single C# library
LinkType = TargetLinkType.Monolithic;
Modules.Add("Main");
Modules.Add("Engine");
}
}
}