// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content;
using FlaxEditor.GUI.ContextMenu;
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
{
///
/// Scene tree node for actor type.
///
///
[HideInEditor]
public sealed class StaticModelNode : ActorNode
{
///
public StaticModelNode(Actor actor)
: base(actor)
{
}
///
public override void OnContextMenu(ContextMenu contextMenu)
{
base.OnContextMenu(contextMenu);
contextMenu.AddButton("Add mesh collider", OnAddMeshCollider).Enabled = ((StaticModel)Actor).Model != null;
}
private void OnAddMeshCollider()
{
var model = ((StaticModel)Actor).Model;
if (!model)
return;
Action created = collisionData =>
{
var actor = new MeshCollider
{
StaticFlags = Actor.StaticFlags,
Transform = Actor.Transform,
CollisionData = collisionData,
};
Editor.Instance.SceneEditing.Spawn(actor, Actor);
};
var collisionDataProxy = (CollisionDataProxy)Editor.Instance.ContentDatabase.GetProxy();
collisionDataProxy.CreateCollisionDataFromModel(model, created);
}
}
}