// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #include "CubeTexture.h" #include "Engine/Content/Factories/BinaryAssetFactory.h" #include "Engine/Content/Upgraders/TextureAssetUpgrader.h" REGISTER_BINARY_ASSET(CubeTexture, "FlaxEngine.CubeTexture", ::New(), true); CubeTexture::CubeTexture(const SpawnParams& params, const AssetInfo* info) : TextureBase(params, info) { }