// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine.GUI;
namespace FlaxEditor.Windows
{
///
/// Base class for editor windows dedicated to scene editing.
///
///
public abstract class SceneEditorWindow : EditorWindow
{
///
/// Initializes a new instance of the class.
///
/// The editor.
/// True if hide window on closing, otherwise it will be destroyed.
/// The scroll bars.
protected SceneEditorWindow(Editor editor, bool hideOnClose, ScrollBars scrollBars)
: base(editor, hideOnClose, scrollBars)
{
FlaxEditor.Utilities.Utils.SetupCommonInputActions(this);
}
}
}