// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. #include "Engine/Platform/FileSystem.h" #include "Engine/Debug/DebugLog.h" #include "Engine/Animations/Graph/AnimGraph.h" #include "Engine/Scripting/InternalCalls.h" namespace UtilsInternal { void MemoryCopy(void* source, void* destination, int32 length) { Platform::MemoryCopy(destination, source, length); } } void registerFlaxEngineInternalCalls() { DebugLog::RegisterInternalCalls(); AnimGraphExecutor::initRuntime(); ADD_INTERNAL_CALL("FlaxEngine.Utils::MemoryCopy", &UtilsInternal::MemoryCopy); }