%copyright%using System; using System.Collections.Generic; using FlaxEngine; namespace %namespace%; /// /// %class% Actor. /// public class %class% : Actor { /// public override void OnBeginPlay() { base.OnBeginPlay(); // Here you can add code that needs to be called when Actor added to the game. This is called during edit time as well. } /// public override void OnEndPlay() { base.OnEndPlay(); // Here you can add code that needs to be called when Actor removed to the game. This is called during edit time as well. } /// public override void OnEnable() { base.OnEnable(); // Here you can add code that needs to be called when Actor is enabled (eg. register for events). This is called during edit time as well. } /// public override void OnDisable() { base.OnDisable(); // Here you can add code that needs to be called when Actor is disabled (eg. unregister from events). This is called during edit time as well. } }