// Copyright (c) Wojciech Figat. All rights reserved. using FlaxEngine; namespace FlaxEditor.SceneGraph.Actors { /// /// Scene tree node for actor type. /// [HideInEditor] public sealed class RigidBodyNode : ActorNode { /// public RigidBodyNode(Actor actor) : base(actor) { } /// public override void PostSpawn() { base.PostSpawn(); if (HasPrefabLink) return; Actor.StaticFlags = StaticFlags.None; } } }