// Copyright (c) Wojciech Figat. All rights reserved.
using Flax.Build;
using Flax.Build.NativeCpp;
///
/// Terrain module.
///
public class Terrain : EngineModule
{
///
/// Enables terrain editing and changing at runtime. If your game doesn't use procedural terrain in game then disable this option to reduce build size.
///
public static bool WithEditing = true;
///
public override void Setup(BuildOptions options)
{
base.Setup(options);
if (!WithEditing)
{
options.PublicDefinitions.Add("TERRAIN_EDITING=0");
}
options.PrivateDependencies.Add("Physics");
if (options.Target.IsEditor)
{
options.PrivateDependencies.Add("ContentImporters");
}
}
}