// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #include "NetworkBase.h" bool NetworkBase::Init() { return false; } void NetworkBase::Exit() { } bool NetworkBase::CreateSocket(NetworkSocket& socket, NetworkSocketCreateSettings& settings) { return false; } bool NetworkBase::DestroySocket(NetworkSocket& socket) { return false; } bool NetworkBase::ConnectSocket(NetworkSocket& socket, NetworkEndPoint& endPoint) { return false; } bool NetworkBase::BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint) { return false; } bool NetworkBase::Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint) { return false; } bool NetworkBase::IsReadable(NetworkSocket& socket, uint64* size) { return false; } int32 NetworkBase::WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint) { return 0; } int32 NetworkBase::ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint) { return 0; } bool NetworkBase::CreateEndPoint(String* address, String* port, NetworkIPVersion ipv, NetworkEndPoint& endPoint) { return false; } NetworkEndPoint NetworkBase::RemapEndPointToIPv6(NetworkEndPoint& endPoint) { return NetworkEndPoint(); }