// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved. #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif using FlaxEngine; namespace FlaxEditor.SceneGraph { /// /// Helper class for actors with icon drawn in editor (eg. lights, probes, etc.). /// /// [HideInEditor] public abstract class ActorNodeWithIcon : ActorNode { /// protected ActorNodeWithIcon(Actor actor) : base(actor) { } /// public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal) { normal = Vector3.Up; // Check if skip raycasts if ((ray.Flags & RayCastData.FlagTypes.SkipEditorPrimitives) == RayCastData.FlagTypes.SkipEditorPrimitives) { distance = 0; return false; } BoundingSphere sphere = new BoundingSphere(Transform.Translation, 7.0f); return CollisionsHelper.RayIntersectsSphere(ref ray.Ray, ref sphere, out distance); } } }