// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
namespace FlaxEngine
{
///
/// Represents the reference to the scene asset. Stores the unique ID of the scene to reference. Can be used to load the selected scene.
///
public struct SceneReference
{
///
/// The identifier of the scene asset (and the scene object).
///
public Guid ID;
///
/// Initializes a new instance of the class.
///
/// The identifier of the scene asset.
public SceneReference(Guid id)
{
ID = id;
}
}
}