// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. using System; namespace FlaxEngine { /// /// Represents the reference to the scene asset. Stores the unique ID of the scene to reference. Can be used to load the selected scene. /// public struct SceneReference { /// /// The identifier of the scene asset (and the scene object). /// public Guid ID; /// /// Initializes a new instance of the class. /// /// The identifier of the scene asset. public SceneReference(Guid id) { ID = id; } } }