// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #if PLATFORM_WIN32 #include "Engine/Platform/Base/NetworkBase.h" class FLAXENGINE_API Win32Network : public NetworkBase { friend NetworkEndPoint; friend NetworkSocket; public: // [NetworkBase] static bool Init(); static void Exit(); static bool CreateSocket(NetworkSocket& socket, NetworkProtocolType proto, NetworkIPVersion ipv); static bool DestroySocket(NetworkSocket& socket); static bool SetSocketOption(NetworkSocket& socket, NetworkSocketOption option, bool value); static bool SetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32 value); static bool GetSocketOption(NetworkSocket& socket, NetworkSocketOption option, bool* value); static bool GetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32* value); static bool ConnectSocket(NetworkSocket& socket, NetworkEndPoint& endPoint); static bool BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint); static bool Listen(NetworkSocket& socket, uint16 queueSize); static bool Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint); static bool IsReadable(NetworkSocket& socket, uint64* size); static int32 WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint = nullptr); static int32 ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint = nullptr); static bool CreateEndPoint(String* address, String* port, NetworkIPVersion ipv, NetworkEndPoint& endPoint, bool bindable = false); static NetworkEndPoint RemapEndPointToIPv6(NetworkEndPoint endPoint); }; #endif