// Copyright (c) Wojciech Figat. All rights reserved. using System; using FlaxEditor.Content.Create; using FlaxEditor.Content.Thumbnails; using FlaxEditor.GUI.ContextMenu; using FlaxEditor.GUI.Timeline; using FlaxEditor.GUI.Timeline.Tracks; using FlaxEditor.Viewport.Previews; using FlaxEditor.Windows; using FlaxEditor.Windows.Assets; using FlaxEngine; using FlaxEngine.GUI; namespace FlaxEditor.Content { /// /// A asset proxy object. /// /// [ContentContextMenu("New/Particles/Particle Emitter")] public class ParticleEmitterProxy : BinaryAssetProxy { private ParticleEmitterPreview _preview; private ThumbnailRequest _warmupRequest; /// public override string Name => "Particle Emitter"; /// public override EditorWindow Open(Editor editor, ContentItem item) { return new ParticleEmitterWindow(editor, item as AssetItem); } /// public override Color AccentColor => Color.FromRGB(0xFF79D2B0); /// public override Type AssetType => typeof(ParticleEmitter); /// public override bool CanCreate(ContentFolder targetLocation) { return targetLocation.CanHaveAssets; } /// public override void Create(string outputPath, object arg) { Editor.Instance.ContentImporting.Create(new ParticleEmitterCreateEntry(outputPath)); } /// public override void OnContentWindowContextMenu(ContextMenu menu, ContentItem item) { base.OnContentWindowContextMenu(menu, item); if (item is BinaryAssetItem binaryAssetItem) { var button = menu.AddButton("Create Particle System", CreateParticleSystemClicked); button.Tag = binaryAssetItem; } } private void CreateParticleSystemClicked(ContextMenuButton obj) { var binaryAssetItem = (BinaryAssetItem)obj.Tag; CreateParticleSystem(binaryAssetItem); } /// /// Creates the particle system from the given particle emitter. /// /// The particle emitter item to use as a base for the particle system. public static void CreateParticleSystem(BinaryAssetItem emitterItem) { var particleSystemName = emitterItem.ShortName + " Particle System"; var particleSystemProxy = Editor.Instance.ContentDatabase.GetProxy(); Editor.Instance.Windows.ContentWin.NewItem(particleSystemProxy, null, item => OnParticleSystemCreated(item, emitterItem), particleSystemName); } private static void OnParticleSystemCreated(ContentItem item, BinaryAssetItem particleItem) { var assetItem = (AssetItem)item; var particleSystem = FlaxEngine.Content.LoadAsync(assetItem.ID); if (particleSystem == null || particleSystem.WaitForLoaded()) { Editor.LogError("Failed to load created particle system."); return; } ParticleEmitter emitter = FlaxEngine.Content.LoadAsync(particleItem.ID); if (emitter == null || emitter.WaitForLoaded()) { Editor.LogError("Failed to load base particle emitter."); } ParticleSystemPreview tempPreview = new ParticleSystemPreview(false); ParticleSystemTimeline timeline = new ParticleSystemTimeline(tempPreview); timeline.Load(particleSystem); var track = (ParticleEmitterTrack)timeline.NewTrack(ParticleEmitterTrack.GetArchetype()); track.Asset = emitter; track.TrackMedia.DurationFrames = timeline.DurationFrames; track.Rename(particleItem.ShortName); timeline.AddTrack(track); timeline.Save(particleSystem); } /// public override void OnThumbnailDrawPrepare(ThumbnailRequest request) { if (_preview == null) { _preview = new ParticleEmitterPreview(false); InitAssetPreview(_preview); } // Mark for initial warmup request.Tag = 0; } /// public override bool CanDrawThumbnail(ThumbnailRequest request) { var state = (int)request.Tag; if (state == 2) return true; // Allow only one request at once during warmup time if (_warmupRequest != null && _warmupRequest != request) return false; // Ensure assets are ready to be used if (!_preview.HasLoadedAssets) return false; var asset = (ParticleEmitter)request.Asset; if (!asset.IsLoaded) return false; if (state == 0) { // Start the warmup _warmupRequest = request; request.Tag = 1; _preview.Emitter = asset; } else if (_preview.PreviewActor.Time >= 0.6f) { // End the warmup request.Tag = 2; _preview.FitIntoView(); return true; } // Handle warmup time for the preview _preview.PreviewActor.UpdateSimulation(); return false; } /// public override void OnThumbnailDrawBegin(ThumbnailRequest request, ContainerControl guiRoot, GPUContext context) { _preview.Parent = guiRoot; _preview.SyncBackbufferSize(); _preview.Task.OnDraw(); } /// public override void OnThumbnailDrawEnd(ThumbnailRequest request, ContainerControl guiRoot) { if (_warmupRequest == request) { _warmupRequest = null; } _preview.Emitter = null; _preview.Parent = null; } /// public override void OnThumbnailDrawCleanup(ThumbnailRequest request) { if (_warmupRequest == request) { _warmupRequest = null; } } /// public override void Dispose() { if (_preview != null) { _preview.Dispose(); _preview = null; } base.Dispose(); } } }