// Copyright (c) Wojciech Figat. All rights reserved. using System.IO; using Flax.Build; using Flax.Build.NativeCpp; /// /// https://github.com/NVIDIA/nvapi /// public class nvapi : DepsModule { public static bool Use(BuildOptions options) { return options.Platform.Target == TargetPlatform.Windows && options.Architecture == TargetArchitecture.x64; } /// public override void Init() { base.Init(); LicenseType = LicenseTypes.MIT; LicenseFilePath = "License.txt"; // Merge third-party modules into engine binary BinaryModuleName = "FlaxEngine"; } /// public override void Setup(BuildOptions options) { base.Setup(options); var depsRoot = options.DepsFolder; options.PublicDefinitions.Add("COMPILE_WITH_NVAPI"); switch (options.Platform.Target) { case TargetPlatform.Windows: switch (options.Architecture) { case TargetArchitecture.x64: options.OutputFiles.Add(Path.Combine(depsRoot, "nvapi64.lib")); break; default: throw new InvalidArchitectureException(options.Architecture); } break; default: throw new InvalidPlatformException(options.Platform.Target); } } }