// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "Editor/Cooker/GameCooker.h" /// /// Optional step used only on selected platform that precompiles C# script assemblies. Uses Ahead of Time Compilation (AOT) feature. /// /// class PrecompileAssembliesStep : public GameCooker::BuildStep { public: // [BuildStep] void OnBuildStarted(CookingData& data) override; bool Perform(CookingData& data) override; };