// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.CustomEditors.Dedicated
{
///
/// Custom editor for .
///
///
[CustomEditor(typeof(SkyLight)), DefaultEditor]
public class SkyLightEditor : ActorEditor
{
///
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
if (Values.HasDifferentTypes == false)
{
// Add 'Bake' button
layout.Space(10);
var button = layout.Button("Bake");
button.Button.Clicked += BakeButtonClicked;
}
}
private void BakeButtonClicked()
{
for (int i = 0; i < Values.Count; i++)
{
if (Values[i] is SkyLight skyLight)
{
skyLight.Bake();
Editor.Instance.Scene.MarkSceneEdited(skyLight.Scene);
}
}
}
}
}