// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEditor.Content.Settings;
using FlaxEditor.CustomEditors.Elements;
using FlaxEditor.GUI;
using FlaxEngine;
namespace FlaxEditor.CustomEditors.Dedicated
{
///
/// Custom editor for index.
///
internal class TextureGroupEditor : CustomEditor
{
private ComboBoxElement _element;
///
public override DisplayStyle Style => DisplayStyle.Inline;
///
public override void Initialize(LayoutElementsContainer layout)
{
_element = layout.ComboBox();
_element.ComboBox.SelectedIndexChanged += OnSelectedIndexChanged;
_element.ComboBox.AddItem("None");
var groups = GameSettings.Load();
if (groups?.TextureGroups != null)
{
for (int i = 0; i < groups.TextureGroups.Length; i++)
{
_element.ComboBox.AddItem(groups.TextureGroups[i].Name);
}
}
}
private void OnSelectedIndexChanged(ComboBox comboBox)
{
var value = comboBox.HasSelection ? comboBox.SelectedIndex - 1 : -1;
SetValue(value);
}
///
public override void Refresh()
{
base.Refresh();
var value = (int)Values[0];
_element.ComboBox.SelectedIndex = value + 1;
}
}
}