// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. using FlaxEngine; namespace FlaxEditor.SceneGraph.Actors { /// /// Scene tree node for actor type. /// [HideInEditor] public sealed class TerrainNode : ActorNode { /// public TerrainNode(Actor actor) : base(actor) { } /// public override bool AffectsNavigation => true; } }