// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. using FlaxEngine; using FlaxEditor.Utilities; using FlaxEngine.Utilities; namespace FlaxEditor.States { /// /// In this state user may edit scene and use editor normally. /// /// [HideInEditor] public sealed class EditingSceneState : EditorState { internal string AutoSaveStatus; /// public override bool CanUseToolbox => true; /// public override bool CanUseUndoRedo => true; /// public override bool CanChangeScene => true; /// public override bool CanEditScene => true; /// public override bool CanEnterPlayMode => true; /// public override bool CanReloadScripts => true; /// public override string Status => AutoSaveStatus; internal EditingSceneState(Editor editor) : base(editor) { UpdateFPS(); } /// public override void OnEnter() { base.OnEnter(); ScriptsBuilder.ScriptsReloadBegin += OnScriptsReloadBegin; } /// public override void OnExit(State nextState) { ScriptsBuilder.ScriptsReloadBegin -= OnScriptsReloadBegin; base.OnExit(nextState); } private void OnScriptsReloadBegin() { StateMachine.GoToState(); } } }